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Galaxy Empire :: View topic - Not gone yet...
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Download Galaxy Empire Autoupdater HERE Game News Master 0 Sun Aug 15, 2010 1:08 am
Master View latest post
Galaxy Empire Showcase Game News Master 38 Mon Aug 30, 2010 5:37 pm
Brockenstein View latest post
Progress Report Game News Master 28 Thu Aug 26, 2010 4:21 am
Master View latest post
Galaxy Empire Download Game News Master 1 Mon Sep 21, 2009 3:32 pm
Cyberiusx View latest post
Tech Demo Video #1 Game News Master 0 Mon Apr 27, 2009 5:15 am
Master View latest post
Galaxy Empire III Test Game News Master 0 Sat Aug 07, 2010 3:49 am
Master View latest post
Not gone yet... Game News Master 6 Wed Apr 21, 2010 8:22 am
Master View latest post
Server offline Game News Master 0 Mon Nov 30, 2009 3:57 am
Master View latest post
Access General Chat Bubb9 1 Tue Jul 21, 2009 7:06 pm
Master View latest post
Sound option General Chat Vital 2 Mon Jul 06, 2009 6:41 am
Vital View latest post
Private Development Game News Master 3 Thu Jun 04, 2009 6:09 am
Master View latest post
Npc freind? General Chat Vital 1 Thu Jun 04, 2009 1:01 am
Master View latest post
Hey people.Im new. General Chat eveningztar 1 Wed May 13, 2009 11:37 pm
Master View latest post
Test Version Coming Soon Client Download Master 4 Thu May 07, 2009 2:49 am
Master View latest post
Failure to Run: "GE Setup program is missing" Q & A timfritsch 2 Tue Apr 21, 2009 10:50 pm
timfritsch View latest post
DirectX Mesh Instancing Game News Master 16 Fri Apr 03, 2009 7:27 pm
Master View latest post
Hai General Chat BrutusKester 4 Mon Mar 30, 2009 4:26 am
Master View latest post
question and maby sugestions Q & A Aguia 1 Sun Mar 01, 2009 5:54 pm
Master View latest post
In For The Long Haul General Chat Master 0 Thu Feb 19, 2009 9:25 am
Master View latest post
Model format Q & A Master 10 Thu Feb 19, 2009 4:43 am
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Master




Joined: Jul 11, 2008
Posts: 221


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PostPosted: Mon Mar 22, 2010 8:19 pm Post subject: Not gone yet... Reply with quote

I have been on a hiatus for a few months but I will be starting back on the game soon. I've been doing alot of work on tools for Freelancer but that stuff is nearly completed. Plus I've been doing alot of studying on building shaders so I can completely switch the game over to a shader based renderer.

Many parts of the game are already complete, atm the player handler code is in the midst of a complete upgrade.

See you in space!
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Vital




Joined: Jan 25, 2009
Posts: 7


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PostPosted: Thu Mar 25, 2010 8:44 pm Post subject: Re: Not gone yet... Reply with quote

Really nice to hear that. Good news.


I know that suggestions/ideas may/may not be implemented.
Still I think posting them is worthy, 'cos some of them may be useful, and unfortunately ideas is all I am capable of to help the project.
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Master




Joined: Jul 11, 2008
Posts: 221


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PostPosted: Fri Apr 02, 2010 2:34 pm Post subject: Re: Not gone yet... Reply with quote

Well the first stage is rebuilt, which is the window handler. The new code can create up to 1024 windows in either fullscreen or windowed mode.

Now the hard part begins, replacing the fixed function pipeline. Since it is going to be fully shader based, it will take a little while to do this part. Nice thing is that once it's done I will be able to do all sorts of pre and post processing fx on the rendered scene.

Also, since I'm expecting at least a couple more years of development, I am thinking of going to the shader 3.0 format. This will still allow me to develop it for DX9 but it will give me enough shader command slots to actually pull of a full replacement for the FFP...
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El_Stupido




Joined: Sep 01, 2008
Posts: 47


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PostPosted: Fri Apr 16, 2010 9:45 pm Post subject: Re: Not gone yet... Reply with quote

Cool to see the project still coming along. I tought a month ago this project was kinda dead, alltough good to hear it's still in production.

Still looking forward to the endresult of the engine Smile Keep us up to date Smile
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Master




Joined: Jul 11, 2008
Posts: 221


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PostPosted: Sat Apr 17, 2010 9:44 pm Post subject: Re: Not gone yet... Reply with quote

Will do, I simply took a little sabatical from it after working on it a year and 1/2. Needed to step back from it for a little while.
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El_Stupido




Joined: Sep 01, 2008
Posts: 47


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PostPosted: Tue Apr 20, 2010 2:57 pm Post subject: Re: Not gone yet... Reply with quote

Ok, well rl is always priority 1, don't know what it was, alltough i am sure it was more important then this Smile

Anyway i read you are going to base rendering now on shaders (read it in the progress part)? How should I imagine that? When you want to draw models, you always need a shader though?
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Master




Joined: Jul 11, 2008
Posts: 221


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PostPosted: Wed Apr 21, 2010 8:22 am Post subject: Re: Not gone yet... Reply with quote

Well Im going to replace the fixed function pipeline with shaders. From the models point of view it will be no different than it is now. But it will allow me to do special stuff to the rendering such as per-pixel lighting, more than 8 lights etc...
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