Posted: Mon Mar 22, 2010 8:19 pm Post subject: Not gone yet...
I have been on a hiatus for a few months but I will be starting back on the game soon. I've been doing alot of work on tools for Freelancer but that stuff is nearly completed. Plus I've been doing alot of studying on building shaders so I can completely switch the game over to a shader based renderer.
Many parts of the game are already complete, atm the player handler code is in the midst of a complete upgrade.
Posted: Thu Mar 25, 2010 8:44 pm Post subject: Re: Not gone yet...
Really nice to hear that. Good news.
I know that suggestions/ideas may/may not be implemented.
Still I think posting them is worthy, 'cos some of them may be useful, and unfortunately ideas is all I am capable of to help the project.
Posted: Fri Apr 02, 2010 2:34 pm Post subject: Re: Not gone yet...
Well the first stage is rebuilt, which is the window handler. The new code can create up to 1024 windows in either fullscreen or windowed mode.
Now the hard part begins, replacing the fixed function pipeline. Since it is going to be fully shader based, it will take a little while to do this part. Nice thing is that once it's done I will be able to do all sorts of pre and post processing fx on the rendered scene.
Also, since I'm expecting at least a couple more years of development, I am thinking of going to the shader 3.0 format. This will still allow me to develop it for DX9 but it will give me enough shader command slots to actually pull of a full replacement for the FFP...
Posted: Tue Apr 20, 2010 2:57 pm Post subject: Re: Not gone yet...
Ok, well rl is always priority 1, don't know what it was, alltough i am sure it was more important then this
Anyway i read you are going to base rendering now on shaders (read it in the progress part)? How should I imagine that? When you want to draw models, you always need a shader though?
Posted: Wed Apr 21, 2010 8:22 am Post subject: Re: Not gone yet...
Well Im going to replace the fixed function pipeline with shaders. From the models point of view it will be no different than it is now. But it will allow me to do special stuff to the rendering such as per-pixel lighting, more than 8 lights etc...
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