Main Menu   
 
HomeHome  
    Home
Community  
    Forums
    Search
    Wiki
Your Stuff  

Forums   
 
Topics 73
Posts 402
Views 41645
Replies 329
Members 114
Last 20 Forum Messages

Galaxy Empire Showcase
Last post by Brockenstein in Game News on 08/30/2010 01:37 pm
Progress Report
Last post by Master in Game News on 08/26/2010 12:21 am
Download Galaxy Empire Autoupdater HERE
Last post by Master in Game News on 08/14/2010 09:08 pm
Galaxy Empire III Test
Last post by Master in Game News on 08/06/2010 11:49 pm
Not gone yet...
Last post by Master in Game News on 04/21/2010 04:22 am
Server offline
Last post by Master in Game News on 11/29/2009 10:57 pm
Galaxy Empire Download
Last post by Cyberiusx in Game News on 09/21/2009 11:32 am
Access
Last post by Master in General Chat on 07/21/2009 03:06 pm
Sound option
Last post by Vital in General Chat on 07/06/2009 02:41 am
Private Development
Last post by Master in Game News on 06/04/2009 02:09 am
Npc freind?
Last post by Master in General Chat on 06/03/2009 09:01 pm
Hey people.Im new.
Last post by Master in General Chat on 05/13/2009 07:37 pm
Test Version Coming Soon
Last post by Master in Client Download on 05/06/2009 10:49 pm
Tech Demo Video #1
Last post by Master in Game News on 04/27/2009 01:15 am
Failure to Run: "GE Setup program is missing"
Last post by timfritsch in Q & A on 04/21/2009 06:50 pm
DirectX Mesh Instancing
Last post by Master in Game News on 04/03/2009 03:27 pm
Hai
Last post by Master in General Chat on 03/30/2009 12:26 am
question and maby sugestions
Last post by Master in Q & A on 03/01/2009 12:54 pm
In For The Long Haul
Last post by Master in General Chat on 02/19/2009 04:25 am
Model format
Last post by Master in Q & A on 02/18/2009 11:43 pm
Forums Search
Profile Inbox

User Info   
 
Good afternoon 
Anonymous



Register
Lost Password
Username
Password

 Online:   
Member(s):

Guest(s):
01. Guest
02. Guest
03. Guest
04. Guest
05. Guest
06. Guest
07. Guest
08. Guest

Most Ever Online:   
 Guest(s): 92
 Member(s): 0
 Total: 92

Forums Forums:   
 Posts: 402
 Topics: 73

Hacker Beware   
 
 You have been warned!
We have caught 1248 shameful hackers.

NukeSentinel(tm) 2.5.08

Galaxy Empire :: View topic - Progress Report
Main Index Search Faqs Profile Private Messages Groups Members List Ranks Staff Statistics Rules
 •  Log in to check your private messages  • 
 •  Log in  • 


Search for at
Galaxy Empire Advanced Search


 
Recent Topics   Next 20 >>  
 Forum   Author   Replies   Last Post 
Download Galaxy Empire Autoupdater HERE Game News Master 0 Sun Aug 15, 2010 1:08 am
Master View latest post
Galaxy Empire Showcase Game News Master 38 Mon Aug 30, 2010 5:37 pm
Brockenstein View latest post
Progress Report Game News Master 28 Thu Aug 26, 2010 4:21 am
Master View latest post
Galaxy Empire Download Game News Master 1 Mon Sep 21, 2009 3:32 pm
Cyberiusx View latest post
Tech Demo Video #1 Game News Master 0 Mon Apr 27, 2009 5:15 am
Master View latest post
Galaxy Empire III Test Game News Master 0 Sat Aug 07, 2010 3:49 am
Master View latest post
Not gone yet... Game News Master 6 Wed Apr 21, 2010 8:22 am
Master View latest post
Server offline Game News Master 0 Mon Nov 30, 2009 3:57 am
Master View latest post
Access General Chat Bubb9 1 Tue Jul 21, 2009 7:06 pm
Master View latest post
Sound option General Chat Vital 2 Mon Jul 06, 2009 6:41 am
Vital View latest post
Private Development Game News Master 3 Thu Jun 04, 2009 6:09 am
Master View latest post
Npc freind? General Chat Vital 1 Thu Jun 04, 2009 1:01 am
Master View latest post
Hey people.Im new. General Chat eveningztar 1 Wed May 13, 2009 11:37 pm
Master View latest post
Test Version Coming Soon Client Download Master 4 Thu May 07, 2009 2:49 am
Master View latest post
Failure to Run: "GE Setup program is missing" Q & A timfritsch 2 Tue Apr 21, 2009 10:50 pm
timfritsch View latest post
DirectX Mesh Instancing Game News Master 16 Fri Apr 03, 2009 7:27 pm
Master View latest post
Hai General Chat BrutusKester 4 Mon Mar 30, 2009 4:26 am
Master View latest post
question and maby sugestions Q & A Aguia 1 Sun Mar 01, 2009 5:54 pm
Master View latest post
In For The Long Haul General Chat Master 0 Thu Feb 19, 2009 9:25 am
Master View latest post
Model format Q & A Master 10 Thu Feb 19, 2009 4:43 am
Master View latest post


Progress Report
Goto page Previous  1, 2
 
Post new topic   Reply to topic   printer-friendly view    Galaxy Empire Forum Index -> Game News
View previous topic :: View next topic  
Author Message
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Sun Jul 05, 2009 4:28 am Post subject: Re: Progress Report Reply with quote

Progress Report
**********************************************

- The download has been disabled. GE is now in private development and recent changes have made the client unstable when connecting to the current server.
- Loot spawning has been implemented when destroying stuff
- Asteroid destruction works, the asteroid is moved to a new location and loot is dropped in it's place
- Camera control added - now supports follow, cockpit, turret and rear-view modes
- Server-side destruction control added, handles object destruction and loot spawning
- NPC wingman code working, NPCs now follow you when assigned as a wingman
- Test NPC spawing implemented, select a target and create a NPC, the NPC will follow the 'test_pilot' FSM script, this is for testing the NPC logic code
- More commodities added
- Ship trader implemented, you can now purchase new ships
- New systems added
- New planet textures added
- New stars cubes added
- Static FX can be set to a specific rotation (used mainly for jumpgate FX)
- FX bug fixed that was causing flickering in the weapons and jumpgate FX
- Timing bug fixed in FX code that caused FX to last too long
- Explosions fixed by squaring textures, non-square textures caused anims to stop before completing
- Manufacturing added for several bases, bases now only sell what they manufacture or preset to buy for a high price, some are preset with higher than market values for trading purposes but do not manufacture those items
- Only estate (property) dealer and technology dealer are left to implement
- All dealers are commodity based no matter what they are selling, for stuff that is more than just a commodity it is requested from the server as to what extra features it has
- All prices are still fully controlled by the server no matter what you are buying or selling, all markets are now handled by a single routine on both the server and client
- Tons of internal tweaks to speed up gameplay
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Sat Nov 07, 2009 11:25 pm Post subject: Re: Progress Report Reply with quote

Progress Report
**********************************************

- Lootbeams are now active. This means anything within range of your lootbeams can be beamed into your cargo hold. This is a major step forward in completing this project.
- Full conversion of all movement code to quaternions. This includes all of the rooms and also the surface.
- Weapon support on the surface. Currently it fires what you have mounted on your ship so it's not fully ready yet but it does work.
- MP visibility fixed, now when a player logs in and out their ship will disappear and reappear like it should.
- Rotation values are now sent with the movement packets. This smooths out the other players turning but without the timer in the packet it's still a bit jerky.
- Server initiated spawning, now the server can spawn models on the players side.

Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Thu Apr 08, 2010 6:52 pm Post subject: Re: Progress Report Reply with quote

Progress Report
**********************************************

The new shader based renderer is coming along nicely. The core code is nearly complete. With the changes I will be able to do much more graphical features such as parallax mapping, post processing fx such as bloom and much more.
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Mon May 03, 2010 11:53 pm Post subject: Re: Progress Report Reply with quote

The new shader code is nearly ready to put in the game. Once it can render properly using glow, environment and bump mapping I will rebuild the core graphics in the game to use the new classes.
Back to top
View user's profile Send private message Visit poster's website
Brockenstein
Site Admin
Site Admin



Joined: Jul 12, 2008
Posts: 45
Location: In your head

Status: Offline
PostPosted: Thu Jun 03, 2010 5:21 am Post subject: Re: Progress Report Reply with quote

oorah!
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Thu Jul 08, 2010 7:36 pm Post subject: Re: Progress Report Reply with quote

Progress Report
**********************************************

So far the new 3d renderer supports
- Automatic mesh creation/destruction
- Automatic texture handling (base, normal, glow)
- Shader 3.0 HLSL rendering
- 1024 dynamic lights

Secondary features
- Full DirectInput keyboard support
- New camera handlers, allows attaching camera to anything or as a roaming cam
- Support for normal mapping (commonly called bump mapping), the texture can be created with Photoshop or XnView from a heightmap

Back to top
View user's profile Send private message Visit poster's website
Brockenstein
Site Admin
Site Admin



Joined: Jul 12, 2008
Posts: 45
Location: In your head

Status: Offline
PostPosted: Fri Jul 09, 2010 7:02 am Post subject: Re: Progress Report Reply with quote

Woot the man is still doing business!
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Sun Jul 25, 2010 9:32 am Post subject: Re: Progress Report Reply with quote

Progress Report
**********************************************

This version is a complete rewrite of the GE III engine. It is based on the HLSL shader 3.0 model or higher. If you have anything less than this you won't be able to run this game.

Lights implemented as meshes
Full rendering support for INI based scenes


Last edited by Master on Tue Aug 17, 2010 4:24 am; edited 2 times in total
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Sat Jul 31, 2010 8:41 am Post subject: Re: Progress Report Reply with quote

Latest Update
**********************************************

- As of July 20th, 2010, the Galaxy Empire engine is being completely rebuilt
- A whole new renderer is being used. It is fully built on HLSL shader version 3.0, meaning you need a video card made within the past 5 years
***************
The basic default shader supports...
* Base texture
* Normal mapped texture (used for bump mapping)
* Detail texture
* Gloss texture (aka specular)
* Glow texture (aka light map)
* 1024 lights
***************
Program features (hehe, it is only 11 days old as of this post)
* Scene based scripting (as in the player plays within a scene)
* Dynamically controlled model and texture handler, objects and materials loaded on a need-to-use basis, reducing the memory footprint to just that single scene
* First stages of cloned meshes being reimplemented, will most likely get merged into the default shader code, current limit is 4096 clones per mesh
* First stage of reimplementation of collision system, clones already detect player collision
* Sky boxes/spheres fully reintegrated, full support for both types reinstated
* More user commands are being supported for keylist.ini, most of the surface movement keys fully work (currently being used to only control the camera)
* All modes of the key support has been fully reintegrated into the code. Any of the older key lists can still be used
* Model format extended to include a controller, this means NPCs can be used as the objects controller and this will also be used to send the camera movement commands to the model the player controls
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Wed Aug 04, 2010 3:41 am Post subject: Re: Progress Report Reply with quote

Latest Update
**********************************************

- Targetting system reimplemented
- Collision system fully reimplemented, every model now detects collisions
- Attaching to object fully working for camera, will connect to current target and control it, precusor of ship boarding code
- Beginning of HUD code, rebuilding it to use dynamic memory
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Tue Aug 17, 2010 4:22 am Post subject: Re: Progress Report Reply with quote

Latest Update
**********************************************

- Basic Hud system is functional
- Beginnings of networking code being reimplemented
- Global server project started, the client can log into the it already
- Scene post-processing scripting added, allows various controls over how the scene is displayed after it's loaded
- Asteroids added back in and converted to a hlsl 3.0 shader
- Multiple scene switching fully fleshed out with full support of menu based scenes (as in 2D and 3d mixed together)
- New hud based control system works through the key handler so the key and hud commands are interchangable, as in any key shortcut can be part of the hud as a hardpoint
- [paths] section changed to [defaults], now it contains all of the default startup info for the game, both SP and MP
- Fully functional main menu completed
- In-progress multiplayer menu being added
- Single player game functionality added, additional features will be added
- Some of the flight mechanics have been overhauled to make the camera movement more fluid
- Dual timers added, one for the 3D rendering (runs full speed) and one for the game play (60 fps atm), fx etc...
Back to top
View user's profile Send private message Visit poster's website
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Wed Aug 25, 2010 6:13 am Post subject: Re: Progress Report Reply with quote

Latest Update
**********************************************

- dynamic ecomony is nearly implemented, a market can be attached to any object in a scene
- global server handler is working, the client gets a full list of the available servers (several fake ones atm)
- first stage of scrollable hud created
- most of the new code is using dynamic memory handlers, this will result in a game that only uses the memory it needs
- the storyline is being fleshed out, post if you want to help
- various artifacts are being developed. Only the dev team will be able to contribute to this list

Back to top
View user's profile Send private message Visit poster's website
Brockenstein
Site Admin
Site Admin



Joined: Jul 12, 2008
Posts: 45
Location: In your head

Status: Offline
PostPosted: Wed Aug 25, 2010 1:32 pm Post subject: Re: Progress Report Reply with quote

I wanna help with the story
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Master




Joined: Jul 11, 2008
Posts: 221


Status: Offline
PostPosted: Thu Aug 26, 2010 4:21 am Post subject: Re: Progress Report Reply with quote

Contact me on MSN and I will send you what I've done.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:
Post new topic  Reply to topic   printer-friendly view Galaxy Empire Forum Index ->  Game News Time synchronized with your computer time
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum




Powered By: phpBB © 2001 - 2006 phpBB Group
Centrium-Shellz Theme Designed By: Shellz/The Mortal
Copyright © 2006 RealmDesignz
Forums ©
footer-section

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] [Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke-Evolution.

[ Page Generation: 0.33 Seconds | Memory Usage: 5.88 MB | DB Queries: 86 ]

.