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Galaxy Empire :: View topic - question and maby sugestions
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question and maby sugestions

 
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Aguia




Joined: Feb 28, 2009
Posts: 4


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PostPosted: Sun Mar 01, 2009 12:28 pm Post subject: question and maby sugestions Reply with quote

first hi this is my first post .

1-what engine are you used ?

2-your idea is to have a game like X-reunion series but whit new stuff and more advanced options then X-reunion games?

3-It will have a story or SP , plot's or quest's?

4-how mission's will work, like FL, where you destroy ship, bases or whil be new mission's like mining , delive special packages/items?

5-the economy will be dynamical?

6-when we 'create' our empire we can hire NPC and players or only palyers or only NPC to work for uss?

7-my englis was realy bad? how bad ? lol


Portugal sempre á frente
Heróis do mar nobre povo nação valente e imortal!
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Master




Joined: Jul 11, 2008
Posts: 221


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PostPosted: Sun Mar 01, 2009 5:54 pm Post subject: Re: question and maby sugestions Reply with quote

To answer your questions...

1 - my own, I'm writing it from scratch

2 - actually I felt that X was way to slow as far as developing the empire, it will be more along the lines of Freelancer and Elite

3 - no SP planned at this time, plots and quests yes, they will be given out by the bases

4 - most likely at first they will be like FL, once the core mission code is done I will expand it to include hunting missions, exploration missions and more

5 - the economy is already dynamic, it is server-side only so I can change it anytime and the player doesn't have to update the game, it's automatic

6 - yes, that is already being planned for, plus the player files already support 32 ships per player

7 - not too bad at all, I didn't have any trouble understanding what you were asking
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